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Simcity 4 mods flat landscape
Simcity 4 mods flat landscape










simcity 4 mods flat landscape

I find by laying transportation first, that when you're ready to come back to it when you "start" your city, you should see significantly faster growth because of the existing neighbors. The added Industrial can provide the dirty industry I need without it being in the main city, as usually by that time there are needs for high-tech in the main city. A small or medium-sized city lot dedicated to farms, and one to Industrial. Rural, suburban and commercial expansion all happen next in varying levels. This allows me to get a general idea of the direction my region will go in, and will open up other opportunities as well. When planning a region, I like to work on highways and rails before doing anything else, and often I'll join 2 or 3 cities before doing anything past the major transportation design. As time goes by, the area around the CBD can be adapted to fit, as will the ability to expand with the fingers. I try to have a CBD that has fingers reaching out. I let the size of my CBD be dictated by the amount of growth. All SimCity users are fascinated with developing skyscrapers "downtown." But what keeps cities from being realisting is the sprawl-inducing road network of low density which surrounds for miles around. Add a freeway wall or park to buffer houses from traffic. Leave one-tile or more blank away from the street. Build large avenues to provide access to freeway ramps.ĭon't let neighborhoods front collector streets or ANY avenue. Space offramps at least 1/2 (50 tiles) to 1 mile (100 tiles) or more. Only zone 4x4 or 3x3 low-density commercial off rural freeway offramps. Zone larger home lot sizes (small density). Now that your sims can commute on freeways, build leapfrog sprawl. Build phantom interchanges for future freeways that may (or may not ever) be built. When that town-to-town street reaches and goes through one of your towns, make the freeway bypass around the town, and use offramps to connect to the old highway (Main Street) on each end of the town.Ĭause utter devastation to your largest (central) town. Try to use an existing "town-to-town" street in areas that are undeveloped. So plan on building a single freeway which stretches from one end of your region to the other, in the most efficient way you can (cut through mountains, cross rivers). The goal of the Eisenhower Interstate System was to connect major population centers in different states. Once the larger towns seem to have a reasonable enough population, build a small amount of medium in the center part of town.ĭecide when you're ready for freeways to happen. Run the road right through the town's main streetįind your favorite town(s) and grow it. Once you've built lots of small towns (the more towns you have, the more fun it is), connect those towns with the road tool. You can fill them with farm fields, if you like, but I just left the countryside blank.

simcity 4 mods flat landscape

Each large city map is 2.5 miles or 256 tiles.

simcity 4 mods flat landscape

Only use low-density.įor large, flat areas, break the cities into half-mile-square blocks.

simcity 4 mods flat landscape

Just enough to break-even financially (may be a wind power plant, and three blocks of buildings in a tiny grid). Identify places settlers would want to live (coastlines, valleys). I've been working on a MASSIVE region (30 miles x 30 miles) for five years.

#Simcity 4 mods flat landscape full

TL DR What order do you build cities in? Rural->Suburb->CBD or the other way round? And do you layout the full inter-city transport network at the start or city by city as you go? If anyone has any tips, I'd really appreciate hearing everyone's thoughts on this! Oh and this is the region I'm going to be trying this on: The next part of this is whether you build a transport network between a few cities before doing any zoning or whether you just do it city by city but with an overall strategy for as you expand? However, I never know whether to start in a rural city or the suburbs or straight off the bat with the CBD? Do people find it best to build some surrounding suburb cities first to build up population and demand so that when you build a CBD, it shoots up quicker than if you'd started the CBD city first? So I like my regions to have a cbd and then surrounding suburbs which slowly turn into rural areas. I wanted to know if anyone had any tips on how they start a region and in what order they build their cities.












Simcity 4 mods flat landscape